![]() Gamification has been shown to successfully help users in reaching their goals, and enhancing their user experience. Hence, using SFX in gamification should be a more informed choice and should receive more attention in gamification research. ![]() Overall, our results suggest that SFX seem to have less impact than expected in gamified systems. ![]() Only the pressure/tension factor differed significantly, indicating that low valence sounds should be avoided to accompany point rewards. Our fndings show that neither task performance, affect, immersion, nor enjoyment were signifcantly affected by the sounds. We created 18 SFX, studied their impact on perceived valence and arousal (N = 49) and selected four suitable SFX to be used in a between-participants user study (N = 317). To bridge this gap, we investigate the effects of SFX-supplementing points (as a gamification element)-on task performance and user experience in a gamified image classification task. ![]() However, the impact of SFX has not been systematically studied. Sound effects (SFX) complement the visual feedback provided by gamification elements in gamified systems.
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